Casual Puzzle Ads
Game Identity / Mantra:
Casual game about playing the puzzle ads game we use to see on mobile.
Design Pillars:
Puzzle, casual
Genre/Mechanics Summary:
Pull the pipes to manage different ressources and win the game
Features:
At least levels in increasing complexity, a gold, lava / water system, as well as entity that can live or die.
Art Style:
Simple 2 graphics, to match the graphics we see on most mobile games
Launch Criteria:
Made for GameJamPlus and hosted on Zempie, as I am living in Korea
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